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Post by Admin Fri Dec 09, 2011 10:31 am

Regarding the highly anticipated Call of Cthulhu experience: Laughing

Since we're likely to only have 3 players, I plan to allow slightly more starting points for you to allocate, meaning that your characters will be exceptional examples in their given field.

Some other recommendations to offset the low number of player characters:

- All characters should have one (or more) combat skills. (eg Hand to hand, guns, demolitions etc). Suggestions for working this into a character bio:

  • Ex-army
  • idle gentry who does a lot of hunting
  • private investigator/police
- At least two of the three characters should speak a second language (Character nationality is open, but the first session where the group forms, takes place in Boston, Massachusetts.
- At least one character should be wealthy.
- At least one character should be well educated and know how to do library research (university academic, reporter, lawyer etc)
- Unless you have a really good character idea and a specific reason for doing so, all characters should be male. In the 1920's women just weren't allowed to do certain things, and this limitation could negatively impact player enjoyment of the game - (eg Hard work for two characters to fight their way through an area because the female character was not allowed to enter)

I have attached the 6th Edition Character Sheet to this post. Feel free to download and print.

If you don't have a copy of the character generation rules handy, go to http://www.mediafire.com/?vjjjtznc6hy (YOU MAY NEED TO CLICK THE SKIP AD BUTTON AT THE TOP RIGHT CORNER OF THE PAGE)

  • Follow the character generation rules as normal except you may allocate an additional 3 points to basic stats (excluding POWER) and no more than 1 point per stat.
  • Instead of assigning EDUx20 for skills, you may assign EDUx30
Thoughts? Questions?

Rod.
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Post by Admin Fri Dec 09, 2011 5:39 pm

For fun ... #1

the most 'combat proficient character' will be granted a story compatible 'uber' combat skill to be used once per adventure


Last edited by Admin on Tue Jan 03, 2012 10:30 am; edited 2 times in total
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Post by Admin Sun Dec 11, 2011 3:17 pm

For fun ... #2

the most 'wealthy character' will be granted a story compatible high level political, religious or underworld connection to be used once per adventure


Last edited by Admin on Tue Jan 03, 2012 10:30 am; edited 1 time in total
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Post by Admin Tue Jan 03, 2012 10:30 am

For fun ... #3

the most 'learned character' will be granted a story compatible 'epiphany' knowledge skill to be used once per adventure.
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Post by stephen.lumley Sat Jan 14, 2012 1:17 am

I would love the epihany skill
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Post by Admin Sat Jan 14, 2012 3:17 am

ah yes - we'll have to work these out before commencing play next session. thanks for reminding me.
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Post by Cheeko Sun Oct 21, 2012 11:15 am

the link in the first post is broken "Invalid or Deleted File." and i do not "permission to download attachments." Smile help

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Post by Admin Wed Oct 24, 2012 11:27 am

hmm ok - cant see the permissions right off - i'll email you a copy if i cant fix it quickly
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Post by Admin Wed Oct 24, 2012 12:37 pm

sent via email - cheers
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